![]() ![]() The material must not be face mapping type of Hotspot or Locked. The material must not be face mapping type of Hotspot or Locked.Īllows moving of a face's material while the key is held. ![]() Inserts a new vertex at the half-way point of the selected edge.ĭeletes the selected edge and connected verticies.Ĭombines two overlapping vertices into a single vertex.īridges all connected edges in a brush starting at the selected edge.Ĭreates a face between two selected edges.Īllows scaling of a face's material while the key is held. The faces remain part of the original brush.Ĭreates a new edge between two selected edges of the same face. The faces become a new brush.ĭuplicates the currently selected faces. The faces remain part of the selected brush.ĭuplicates the currently selected faces. The faces become a new brush.ĭetaches the currently selected faces from the brush. Remove the currently selected object from the map.Ĭombines the selected brushes into a single brush.ĭetaches the currently selected faces from the selected brush. Toggles all faces on the currently selected brush to face inward or outward. Places the editor in Scale mode for scaling the currently selected object along the axes with the Crosshair.įlips the selected object along the X axis.įlips the selected object along the Y axis.įlips the selected object along the Z axis. Places the editor in Rotate mode for moving the currently selected object along the axes with the Crosshair. ![]() Places the editor in Move mode for moving the currently selected object along the axes with the Crosshair. Places the editor in Select mode, hiding the Crosshair. Places the editor in Select Point mode for selecting vertices of the currently selected brush. Places the editor in Select Edge mode for selecting the edges of the currently selected brush. Places the editor in Select Face mode for selecting faces of the currently selected brush. Snaps the currently selected object to the grid. Toggles rotation of the grid by 45 degrees. Shows or hides all map function entities. Hides all windows, toolbars, and the grid in the editor. Hides all objects that are not currently selected. Hides the currently selected objects from view. The newly created objects are in the same location as the original location. Pastes the currently selected objects from the clipboard.ĭuplicates the currently selected objects. The player character has No Clip mode enabled.Ĭopies the currently selected objects into the clipboard. Saves and compiles the map, then launches the map in-game. The player character is spawned in at the camera's location in the editor. Saves all changes made since the map was previously opened to a new file. Saves all changes made since the map was previously opened. To restore the default hot keys, click the "Reset to defaults" button at the bottom of the HotKeys Window. connecting vertices and lines both use `Ctrl-Shift-A`.) For some operations this is fine, since they happen in different contexts (e.g. Rows with a red-ish background indicate that a key combination is assigned to more than one operation. You can cancel assigning a hot key by clicking the right mouse button. The new key combination will be assigned when you release the key. When the hot key text changes to ".", press your new key combination. To change the default hot key, select the key combination of the function you wish to change in the HotKeys Window. To search the list of hot keys, type a search term in the "Filter" text box of the HotKeys Window. The HotKeys Window is opened by clicking "HotKeys" from the "Window" menu item on the Editor Menu. Editor Hot Keys can be modified in the HotKeys Window. ![]()
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